UVoxelWaterPulseComponent

v1.0
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UVoxelWaterPulseComponent belongs to the VoxelWaterPulse runtime module.

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Declaration

 1; DefaultEngine.ini
 2[/Script/VoxelWaterPulse.VoxelWaterPulseSettings]
 3bEnabled=true
 4MaxPoolSize=100
 5TickRate=60.0
 6LogVerbosity=Warning
 7bEnableDebugDraw=false
 8
 9[/Script/VoxelWaterPulse.VoxelWaterPulseNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0

Members

Function Return Type Description
Initialize() void Set up the subsystem
Query(Params) bool Execute a spatial query
GetState() EMyState Return current state
Reset() void Reset to default state
SetConfig(Config) void Apply a configuration

Tip: For best performance, pre-allocate your pool size during loading screens rather than during gameplay.