Troubleshooting

v1.0
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Overview

The VoxelWaterPulse plugin provides the following key features:

  • Event-driven architecture using delegates
  • Blueprint-friendly API with full C++ access
  • Thread-safe operations for async workflows
  • Network replication support for multiplayer projects

Common Issues

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  1. Create a new Data Asset of type UMyConfigAsset
  2. Set the MaxPoolSize to match your expected load
  3. Configure TickRate based on your target frame budget
  4. Enable bEnableDebugDraw during development, disable for shipping builds
  5. Set LogVerbosity to Warning or higher for production
  6. Save the asset and reference it in your component's Details panel

Troubleshooting

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 1// Unit test example
 2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
 3    FVoxelWaterPulseBasicTest,
 4    "VoxelWaterPulse.Core.BasicFunctionality",
 5    EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
 6)
 7
 8bool FVoxelWaterPulseBasicTest::RunTest(const FString& Parameters)
 9{
10    UVoxelWaterPulseSubsystem* Subsystem = NewObject<UVoxelWaterPulseSubsystem>();
11    TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13    Subsystem->Initialize();
14    TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16    FMyQueryParams Params;
17    Params.Radius = 500.0f;
18    TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20    return true;
21}

Installation

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 1UINTERFACE(MinimalAPI, Blueprintable)
 2class UVoxelWaterPulseInterface : public UInterface
 3{
 4    GENERATED_BODY()
 5};
 6
 7class IVoxelWaterPulseInterface
 8{
 9    GENERATED_BODY()
10
11public:
12    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VoxelWaterPulse")
13    void OnPluginActivated(bool bSuccess);
14
15    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VoxelWaterPulse")
16    FMyResult ProcessData(const FMyInput& Input);
17
18    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VoxelWaterPulse")
19    bool CanExecute() const;
20};

Prerequisites

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 1; DefaultEngine.ini
 2[/Script/VoxelWaterPulse.VoxelWaterPulseSettings]
 3bEnabled=true
 4MaxPoolSize=100
 5TickRate=60.0
 6LogVerbosity=Warning
 7bEnableDebugDraw=false
 8
 9[/Script/VoxelWaterPulse.VoxelWaterPulseNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0