UVoxelWaterPulseAudioComponent

v1.0
View as Markdown

UVoxelWaterPulseAudioComponent belongs to the VoxelWaterPulse runtime module.

Ipsum adipiscing ut commodo amet ad dolor ex adipiscing fugiat. Aliqua et veniam ad amet veniam esse sed ullamco. Nostrud consequat pariatur minim veniam ullamco laboris excepteur exercitation tempor. Ut eiusmod dolore labore consectetur ullamco tempor nisi ex exercitation magna et tempor dolore. Dolore commodo sit incididunt fugiat consectetur adipiscing incididunt consequat duis excepteur.

Declaration

 1// Query the subsystem for nearby actors with filtering
 2TArray<AActor*> Results;
 3FMyQueryParams Params;
 4Params.Origin = GetActorLocation();
 5Params.Radius = 1000.0f;
 6Params.MaxResults = 10;
 7Params.bIncludeHidden = false;
 8Params.FilterClass = AMyTargetActor::StaticClass();
 9
10if (Subsystem->Query(Params, Results))
11{
12    for (AActor* Actor : Results)
13    {
14        UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15            *Actor->GetName(),
16            FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17    }
18}

Members

Event Parameters Description
OnStateChanged EMyState NewState Fired when state transitions
OnProgressUpdated float Progress, FString Message Fired on progress change
OnError FString ErrorMessage, int32 Code Fired on error
OnInitialized bool bSuccess Fired after initialization