UDeltaCraftHubSpawnComponent

v2.0
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UDeltaCraftHubSpawnComponent belongs to the DeltaCraft Hub runtime module.

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Declaration

 1// Unit test example
 2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
 3    FDeltaCraft HubBasicTest,
 4    "DeltaCraft Hub.Core.BasicFunctionality",
 5    EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
 6)
 7
 8bool FDeltaCraft HubBasicTest::RunTest(const FString& Parameters)
 9{
10    UDeltaCraft HubSubsystem* Subsystem = NewObject<UDeltaCraft HubSubsystem>();
11    TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13    Subsystem->Initialize();
14    TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16    FMyQueryParams Params;
17    Params.Radius = 500.0f;
18    TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20    return true;
21}

Members

Function Return Type Description
Initialize() void Set up the subsystem
Query(Params) bool Execute a spatial query
GetState() EMyState Return current state
Reset() void Reset to default state
SetConfig(Config) void Apply a configuration

Example

 1# Plugin configuration (DeltaCraft Hub.yaml)
 2plugin:
 3  name: DeltaCraft Hub
 4  version: 2.0
 5  settings:
 6    max_pool_size: 100
 7    tick_rate: 60.0
 8    debug:
 9      enabled: false
10      draw_bounds: false
11      log_level: warning
12    network:
13      replicate: true
14      update_frequency: 10.0

Tip: For best performance, pre-allocate your pool size during loading screens rather than during gameplay.