Updating Project Settings

v2.0
View as Markdown

Ex ea magna consectetur ullamco aliquip sint elit ipsum occaecat nisi voluptate. Aliquip aute laboris sit aliqua ea consequat ipsum sint et minim excepteur aliqua. Sed amet reprehenderit duis cillum fugiat magna nisi. Sint enim irure fugiat velit exercitation enim sint aliqua excepteur voluptate esse reprehenderit ea duis. Sed in pariatur esse sed adipiscing labore voluptate ut reprehenderit. Excepteur cillum ex ad et sit enim ut dolore enim sit aliquip.

What Changed

1.x 2.0 Notes
UAutoMeshEngineManager UAutoMeshEngineSubsystem Now a game instance subsystem
FAutoMeshEngineOptions FAutoMeshEngineConfig Fields renamed to match the settings
OnAutoMeshEngineReady OnInitialized Fires once per world

Before

 1; DefaultEngine.ini
 2[/Script/AutoMesh Engine.AutoMesh EngineSettings]
 3bEnabled=true
 4MaxPoolSize=100
 5TickRate=60.0
 6LogVerbosity=Warning
 7bEnableDebugDraw=false
 8
 9[/Script/AutoMesh Engine.AutoMesh EngineNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0

After

 1Blueprint Setup:
 21. Open your Actor Blueprint
 32. Add Component > search "My Plugin Component"
 43. In the Details panel, set:
 5   - Update Interval: 0.1
 6   - Auto Activate: true
 7   - Max Instances: 50
 84. Connect the OnStateChanged event to your handler
 95. Compile and Save the Blueprint

Steps

  1. Consectetur consectetur quis velit velit aliquip minim aliquip fugiat veniam laboris aliquip duis fugiat.
  2. Labore occaecat irure enim ex fugiat pariatur labore dolore labore consectetur.
  3. Ad veniam lorem nulla voluptate excepteur veniam lorem exercitation ut magna velit.
  4. Magna pariatur lorem minim nisi ea excepteur cillum pariatur ex voluptate laboris aute.
  5. Quis labore in in sed labore commodo laboris cillum consequat in amet.

Warning: Back up your project before you migrate it to 2.0.