Updating C++ Code

v2.0
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What Changed

1.x 2.0 Notes
UAutoMeshEngineManager UAutoMeshEngineSubsystem Now a game instance subsystem
FAutoMeshEngineOptions FAutoMeshEngineConfig Fields renamed to match the settings
OnAutoMeshEngineReady OnInitialized Fires once per world

Before

 1# Plugin configuration (AutoMesh Engine.yaml)
 2plugin:
 3  name: AutoMesh Engine
 4  version: 2.0
 5  settings:
 6    max_pool_size: 100
 7    tick_rate: 60.0
 8    debug:
 9      enabled: false
10      draw_bounds: false
11      log_level: warning
12    network:
13      replicate: true
14      update_frequency: 10.0

After

 1# Plugin configuration (AutoMesh Engine.yaml)
 2plugin:
 3  name: AutoMesh Engine
 4  version: 2.0
 5  settings:
 6    max_pool_size: 100
 7    tick_rate: 60.0
 8    debug:
 9      enabled: false
10      draw_bounds: false
11      log_level: warning
12    network:
13      replicate: true
14      update_frequency: 10.0

Steps

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  2. Magna incididunt aute pariatur labore sed do consequat ex nostrud sint.
  3. Labore nostrud nulla magna elit laboris adipiscing fugiat.

Warning: Back up your project before you migrate it to 2.0.