Updating C++ Code
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What Changed
| 1.x | 2.0 | Notes |
|---|---|---|
| UAutoMeshEngineManager | UAutoMeshEngineSubsystem | Now a game instance subsystem |
| FAutoMeshEngineOptions | FAutoMeshEngineConfig | Fields renamed to match the settings |
| OnAutoMeshEngineReady | OnInitialized | Fires once per world |
Before
1# Plugin configuration (AutoMesh Engine.yaml)
2plugin:
3 name: AutoMesh Engine
4 version: 2.0
5 settings:
6 max_pool_size: 100
7 tick_rate: 60.0
8 debug:
9 enabled: false
10 draw_bounds: false
11 log_level: warning
12 network:
13 replicate: true
14 update_frequency: 10.0
After
1# Plugin configuration (AutoMesh Engine.yaml)
2plugin:
3 name: AutoMesh Engine
4 version: 2.0
5 settings:
6 max_pool_size: 100
7 tick_rate: 60.0
8 debug:
9 enabled: false
10 draw_bounds: false
11 log_level: warning
12 network:
13 replicate: true
14 update_frequency: 10.0
Steps
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- Magna incididunt aute pariatur labore sed do consequat ex nostrud sint.
- Labore nostrud nulla magna elit laboris adipiscing fugiat.
Warning: Back up your project before you migrate it to 2.0.