Ship to Android
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What You Will Build
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Step 1: Configure the Settings
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1// Unit test example
2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
3 FVoxelWaterPulseBasicTest,
4 "VoxelWaterPulse.Core.BasicFunctionality",
5 EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
6)
7
8bool FVoxelWaterPulseBasicTest::RunTest(const FString& Parameters)
9{
10 UVoxelWaterPulseSubsystem* Subsystem = NewObject<UVoxelWaterPulseSubsystem>();
11 TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13 Subsystem->Initialize();
14 TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16 FMyQueryParams Params;
17 Params.Radius = 500.0f;
18 TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20 return true;
21}
Step 2: Bind the Events
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- Open the Unreal Editor and navigate to Edit > Plugins
- Search for the plugin name and enable it
- Restart the editor when prompted
- Open Project Settings and configure the plugin under the Plugins section
- Add the component to your Actor Blueprint
- Configure the desired properties in the Details panel
- Compile and test your Blueprint
Step 3: Test in Play In Editor
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- Ensure you are running Unreal Engine 5.4 or later
- The plugin requires the Enhanced Input plugin to be enabled
- Network features require a dedicated or listen server setup
- Debug visualization requires the Development or DebugGame build configuration
- Performance profiling is available via the built-in stat commands
Next Steps
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- Eiusmod velit duis sint velit occaecat nulla quis in.
- Duis ullamco ea esse nulla minim ut ipsum consectetur consequat ullamco commodo.