voxelcamera.Reset
voxelcamera.Reset belongs to the VoxelCamera runtime module.
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Declaration
1Blueprint Setup:
21. Open your Actor Blueprint
32. Add Component > search "My Plugin Component"
43. In the Details panel, set:
5 - Update Interval: 0.1
6 - Auto Activate: true
7 - Max Instances: 50
84. Connect the OnStateChanged event to your handler
95. Compile and Save the Blueprint
Members
| Platform | Status | Notes |
|---|---|---|
| Windows | Fully Supported | Primary development platform |
| Linux | Fully Supported | Tested on Ubuntu 22.04+ |
| macOS | Supported | Requires Xcode 15+ |
| Android | Experimental | Limited debug tools |
| iOS | Experimental | Requires additional setup |
Example
1// Unit test example
2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
3 FVoxelCameraBasicTest,
4 "VoxelCamera.Core.BasicFunctionality",
5 EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
6)
7
8bool FVoxelCameraBasicTest::RunTest(const FString& Parameters)
9{
10 UVoxelCameraSubsystem* Subsystem = NewObject<UVoxelCameraSubsystem>();
11 TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13 Subsystem->Initialize();
14 TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16 FMyQueryParams Params;
17 Params.Radius = 500.0f;
18 TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20 return true;
21}
Warning: Debug visualization has a measurable performance cost. Always disable it in shipping builds.