iOS

v1.0
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Overview

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Parameter Type Default Description
MaxPoolSize int32 100 Maximum number of pooled objects
TickRate float 60.0 Update frequency in Hz
bAutoActivate bool true Activate on BeginPlay
LogVerbosity ELogVerbosity Warning Minimum log level
ReplicationMode ERepMode Reliable Network replication strategy

Quick Start

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  1. Open the Unreal Editor and navigate to Edit > Plugins
  2. Search for the plugin name and enable it
  3. Restart the editor when prompted
  4. Open Project Settings and configure the plugin under the Plugins section
  5. Add the component to your Actor Blueprint
  6. Configure the desired properties in the Details panel
  7. Compile and test your Blueprint

Workflow

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Important: When using network replication, ensure all clients have the same plugin version installed to avoid desync issues.

Common Patterns

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Collision Debug View
Collision Debug View

Summary

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 1UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
 2class VOXEL_CAMERA_API UMyComponent : public UActorComponent
 3{
 4    GENERATED_BODY()
 5
 6public:
 7    UMyComponent();
 8
 9    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
10    float UpdateInterval = 0.1f;
11
12    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
13    bool bAutoActivate = true;
14
15    UFUNCTION(BlueprintCallable, Category = "VoxelCamera")
16    void SetConfiguration(const FMyConfig& Config);
17
18protected:
19    virtual void BeginPlay() override;
20    virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
21
22private:
23    FMyConfig CurrentConfig;
24    float TimeSinceLastUpdate = 0.0f;
25};