Updating C++ Code

v2.0
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What Changed

1.x 2.0 Notes
UQuestSystemManager UQuestSystemSubsystem Now a game instance subsystem
FQuestSystemOptions FQuestSystemConfig Fields renamed to match the settings
OnQuestSystemReady OnInitialized Fires once per world

Before

 1#include "QuestSystem.h"
 2#include "Engine/World.h"
 3
 4void AMyActor::BeginPlay()
 5{
 6    Super::BeginPlay();
 7
 8    UQuestSystemSubsystem* Subsystem = GetWorld()->GetSubsystem<UQuestSystemSubsystem>();
 9    if (Subsystem)
10    {
11        Subsystem->Initialize();
12        UE_LOG(LogTemp, Log, TEXT("Plugin subsystem initialized successfully"));
13    }
14}

After

 1Blueprint Setup:
 21. Open your Actor Blueprint
 32. Add Component > search "My Plugin Component"
 43. In the Details panel, set:
 5   - Update Interval: 0.1
 6   - Auto Activate: true
 7   - Max Instances: 50
 84. Connect the OnStateChanged event to your handler
 95. Compile and Save the Blueprint

Steps

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  2. Dolore consectetur nulla eiusmod ut lorem ut nulla minim.
  3. Enim incididunt excepteur incididunt veniam quis ex tempor aliquip labore aliqua ad.
  4. Reprehenderit reprehenderit occaecat fugiat ea dolore enim esse adipiscing ad nostrud ullamco elit.
  5. Nulla adipiscing occaecat elit amet ex consectetur lorem ipsum amet nisi aliqua.
  6. Tempor labore amet minim adipiscing consequat ex labore elit.

Warning: Back up your project before you migrate it to 2.0.