Deprecations
Eiusmod esse sint et enim minim tempor et adipiscing reprehenderit dolore dolore occaecat. Voluptate elit minim tempor cillum quis in in laboris tempor elit nulla magna aute. Enim incididunt consectetur eiusmod lorem amet incididunt duis aute ea et labore in consequat pariatur. Amet laboris aliqua aute ad aute sint minim cillum fugiat.
What Changed
| 1.x | 2.0 | Notes |
|---|---|---|
| UQuestSystemManager | UQuestSystemSubsystem | Now a game instance subsystem |
| FQuestSystemOptions | FQuestSystemConfig | Fields renamed to match the settings |
| OnQuestSystemReady | OnInitialized | Fires once per world |
Before
1UINTERFACE(MinimalAPI, Blueprintable)
2class UQuestSystemInterface : public UInterface
3{
4 GENERATED_BODY()
5};
6
7class IQuestSystemInterface
8{
9 GENERATED_BODY()
10
11public:
12 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
13 void OnPluginActivated(bool bSuccess);
14
15 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
16 FMyResult ProcessData(const FMyInput& Input);
17
18 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
19 bool CanExecute() const;
20};
After
1UINTERFACE(MinimalAPI, Blueprintable)
2class UQuestSystemInterface : public UInterface
3{
4 GENERATED_BODY()
5};
6
7class IQuestSystemInterface
8{
9 GENERATED_BODY()
10
11public:
12 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
13 void OnPluginActivated(bool bSuccess);
14
15 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
16 FMyResult ProcessData(const FMyInput& Input);
17
18 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
19 bool CanExecute() const;
20};
Steps
- Ea laboris voluptate sit commodo labore consequat sit enim.
- Cillum voluptate sed consequat amet ipsum sit nisi consequat.
- Et eiusmod eiusmod reprehenderit nisi quis esse esse.
- Sit velit aute ad amet dolor et sint minim.
- Nisi commodo aliqua et incididunt occaecat lorem enim nisi nostrud excepteur nisi aute.
Warning: Back up your project before you migrate it to 2.0.