Stream a Large Level
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What You Will Build
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Step 1: Expose Values to Designers
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- Create a new Data Asset of type
UMyConfigAsset - Set the
MaxPoolSizeto match your expected load - Configure
TickRatebased on your target frame budget - Enable
bEnableDebugDrawduring development, disable for shipping builds - Set
LogVerbositytoWarningor higher for production - Save the asset and reference it in your component's Details panel
Step 2: Handle the Edge Cases
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1UINTERFACE(MinimalAPI, Blueprintable)
2class UQuestSystemInterface : public UInterface
3{
4 GENERATED_BODY()
5};
6
7class IQuestSystemInterface
8{
9 GENERATED_BODY()
10
11public:
12 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
13 void OnPluginActivated(bool bSuccess);
14
15 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
16 FMyResult ProcessData(const FMyInput& Input);
17
18 UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
19 bool CanExecute() const;
20};
Step 3: Polish the Feedback
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Next Steps
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