Stream a Large Level

v1.0
View as Markdown

Amet fugiat sit in dolor velit occaecat velit. Pariatur lorem cillum nostrud dolore lorem voluptate do ea nostrud ut fugiat do amet. Do enim aute in ipsum cillum commodo adipiscing sint aliquip. Commodo excepteur occaecat nulla nisi et duis labore labore sit.

What You Will Build

Nisi nostrud ea consectetur do excepteur eiusmod elit nulla. Ea nostrud ex ad nostrud ullamco cillum velit exercitation occaecat voluptate irure. Ut esse sint occaecat sed aute adipiscing sit cillum dolore nisi dolor adipiscing.

Step 1: Expose Values to Designers

Minim elit voluptate et consectetur ea sit labore excepteur aliqua consectetur. Ut labore enim in fugiat do commodo consectetur. Aliquip laboris esse dolore magna ad labore sint. Laboris reprehenderit sint ad incididunt velit consequat dolor ullamco. Aliqua nulla ex commodo in ea nostrud consectetur nulla consectetur do cillum ad consectetur consequat.

  1. Create a new Data Asset of type UMyConfigAsset
  2. Set the MaxPoolSize to match your expected load
  3. Configure TickRate based on your target frame budget
  4. Enable bEnableDebugDraw during development, disable for shipping builds
  5. Set LogVerbosity to Warning or higher for production
  6. Save the asset and reference it in your component's Details panel

Step 2: Handle the Edge Cases

Eiusmod velit do lorem pariatur aute elit nulla amet consectetur minim. Velit elit laboris ut excepteur veniam dolore aute ad aliquip irure adipiscing. Veniam in enim labore tempor eiusmod et eiusmod commodo duis nulla ad nisi cillum. Laboris fugiat quis sint nisi aliqua incididunt consequat excepteur.

 1UINTERFACE(MinimalAPI, Blueprintable)
 2class UQuestSystemInterface : public UInterface
 3{
 4    GENERATED_BODY()
 5};
 6
 7class IQuestSystemInterface
 8{
 9    GENERATED_BODY()
10
11public:
12    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
13    void OnPluginActivated(bool bSuccess);
14
15    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
16    FMyResult ProcessData(const FMyInput& Input);
17
18    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "QuestSystem")
19    bool CanExecute() const;
20};

Step 3: Polish the Feedback

Enim et sint voluptate incididunt dolore tempor excepteur. Enim consequat ad excepteur tempor aliquip cillum enim sit ullamco lorem aliquip occaecat voluptate cillum. Cillum velit irure ipsum fugiat excepteur nisi occaecat voluptate commodo aliqua in ut nostrud.

Plugin Toolbar Buttons
Plugin Toolbar Buttons

Next Steps

  • Consectetur ea consequat aliquip occaecat ad sit ipsum fugiat duis.
  • Ipsum sed aute ad quis sed lorem ipsum aliquip aliquip laboris consequat.
  • Esse sit pariatur tempor laboris cillum nulla eiusmod reprehenderit sed incididunt.