Ship to Android
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What You Will Build
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Step 1: Create the Actor
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Step 2: Add the Component
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- Create a new Data Asset of type
UMyConfigAsset - Set the
MaxPoolSizeto match your expected load - Configure
TickRatebased on your target frame budget - Enable
bEnableDebugDrawduring development, disable for shipping builds - Set
LogVerbositytoWarningor higher for production - Save the asset and reference it in your component's Details panel
Step 3: Configure the Settings
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- Create a new Data Asset of type
UMyConfigAsset - Set the
MaxPoolSizeto match your expected load - Configure
TickRatebased on your target frame budget - Enable
bEnableDebugDrawduring development, disable for shipping builds - Set
LogVerbositytoWarningor higher for production - Save the asset and reference it in your component's Details panel
Step 4: Bind the Events
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1// Unit test example
2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
3 FQuestSystemBasicTest,
4 "QuestSystem.Core.BasicFunctionality",
5 EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
6)
7
8bool FQuestSystemBasicTest::RunTest(const FString& Parameters)
9{
10 UQuestSystemSubsystem* Subsystem = NewObject<UQuestSystemSubsystem>();
11 TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13 Subsystem->Initialize();
14 TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16 FMyQueryParams Params;
17 Params.Radius = 500.0f;
18 TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20 return true;
21}
Step 5: Test in Play In Editor
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Step 6: Expose Values to Designers
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1// Query the subsystem for nearby actors with filtering
2TArray<AActor*> Results;
3FMyQueryParams Params;
4Params.Origin = GetActorLocation();
5Params.Radius = 1000.0f;
6Params.MaxResults = 10;
7Params.bIncludeHidden = false;
8Params.FilterClass = AMyTargetActor::StaticClass();
9
10if (Subsystem->Query(Params, Results))
11{
12 for (AActor* Actor : Results)
13 {
14 UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15 *Actor->GetName(),
16 FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17 }
18}
Next Steps
- Magna ut veniam lorem incididunt adipiscing fugiat et commodo sit aliquip dolore.
- Pariatur tempor dolor laboris nisi consequat sint aliquip nulla.
- Voluptate nostrud labore et ipsum sed elit pariatur adipiscing velit ad.