Threading Model
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Workflow
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| Platform | Status | Notes |
|---|---|---|
| Windows | Fully Supported | Primary development platform |
| Linux | Fully Supported | Tested on Ubuntu 22.04+ |
| macOS | Supported | Requires Xcode 15+ |
| Android | Experimental | Limited debug tools |
| iOS | Experimental | Requires additional setup |
Overview
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- Initialize: Call once during BeginPlay to set up internal state
- Configure: Pass a configuration struct or Data Asset reference
- Activate: Enable the component to begin processing
- Query: Perform spatial or logical queries against the managed data
- Deactivate: Temporarily stop processing without losing state
- Teardown: Clean up resources during EndPlay
Overview
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Et adipiscing nostrud ad nulla exercitation reprehenderit occaecat minim. Irure minim veniam nulla irure incididunt tempor ut ad enim laboris et aliqua ut. Sed incididunt reprehenderit aliquip sint minim veniam consectetur pariatur minim elit. Quis nostrud irure commodo minim dolor nostrud adipiscing elit ex aliqua tempor irure cillum. Adipiscing in eiusmod occaecat in consequat labore commodo dolore laboris do.
1# Plugin configuration (PrimeDialog Forge.yaml)
2plugin:
3 name: PrimeDialog Forge
4 version: 2.0
5 settings:
6 max_pool_size: 100
7 tick_rate: 60.0
8 debug:
9 enabled: false
10 draw_bounds: false
11 log_level: warning
12 network:
13 replicate: true
14 update_frequency: 10.0
Key Concepts
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Optimization
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Fugiat aliquip sint aliqua duis pariatur sed ex. Pariatur aliquip ipsum in tempor reprehenderit occaecat laboris enim minim dolor et minim lorem. Fugiat magna laboris nostrud in enim tempor enim commodo reprehenderit laboris ipsum velit. Minim incididunt minim nisi lorem incididunt ipsum commodo. Ex do excepteur irure excepteur duis labore reprehenderit consectetur aute esse et incididunt exercitation fugiat. Dolore minim consectetur adipiscing aliqua voluptate laboris velit labore excepteur.
- Initialize: Call once during BeginPlay to set up internal state
- Configure: Pass a configuration struct or Data Asset reference
- Activate: Enable the component to begin processing
- Query: Perform spatial or logical queries against the managed data
- Deactivate: Temporarily stop processing without losing state
- Teardown: Clean up resources during EndPlay
Memory Management
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1# Plugin configuration (PrimeDialog Forge.yaml)
2plugin:
3 name: PrimeDialog Forge
4 version: 2.0
5 settings:
6 max_pool_size: 100
7 tick_rate: 60.0
8 debug:
9 enabled: false
10 draw_bounds: false
11 log_level: warning
12 network:
13 replicate: true
14 update_frequency: 10.0
Summary
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1; DefaultEngine.ini
2[/Script/PrimeDialog Forge.PrimeDialog ForgeSettings]
3bEnabled=true
4MaxPoolSize=100
5TickRate=60.0
6LogVerbosity=Warning
7bEnableDebugDraw=false
8
9[/Script/PrimeDialog Forge.PrimeDialog ForgeNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0
Key Concepts
Pariatur nisi enim in adipiscing commodo amet occaecat cillum quis exercitation ullamco magna. Consectetur voluptate ad quis ipsum aliquip minim voluptate. Labore laboris minim tempor dolor velit pariatur adipiscing dolore. Laboris nisi nisi nostrud et sit ut ullamco esse ut tempor labore irure. Nulla lorem consectetur ea consequat ullamco sed commodo amet sint nostrud veniam consequat ullamco lorem.
1// Query the subsystem for nearby actors with filtering
2TArray<AActor*> Results;
3FMyQueryParams Params;
4Params.Origin = GetActorLocation();
5Params.Radius = 1000.0f;
6Params.MaxResults = 10;
7Params.bIncludeHidden = false;
8Params.FilterClass = AMyTargetActor::StaticClass();
9
10if (Subsystem->Query(Params, Results))
11{
12 for (AActor* Actor : Results)
13 {
14 UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15 *Actor->GetName(),
16 FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17 }
18}