API Reference
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Overview
The PrimeDialog Forge plugin provides the following key features:
- Network replication support for multiplayer projects
- Configurable via Data Assets or INI files
- Blueprint-friendly API with full C++ access
- Event-driven architecture using delegates
- Comprehensive logging and diagnostics
- Runtime subsystem with automatic lifecycle management
Installation
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1UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
2class PRIME_DIALOG_FORGE_API UMyComponent : public UActorComponent
3{
4 GENERATED_BODY()
5
6public:
7 UMyComponent();
8
9 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
10 float UpdateInterval = 0.1f;
11
12 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
13 bool bAutoActivate = true;
14
15 UFUNCTION(BlueprintCallable, Category = "PrimeDialog Forge")
16 void SetConfiguration(const FMyConfig& Config);
17
18protected:
19 virtual void BeginPlay() override;
20 virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
21
22private:
23 FMyConfig CurrentConfig;
24 float TimeSinceLastUpdate = 0.0f;
25};
Parameters
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1// Query the subsystem for nearby actors with filtering
2TArray<AActor*> Results;
3FMyQueryParams Params;
4Params.Origin = GetActorLocation();
5Params.Radius = 1000.0f;
6Params.MaxResults = 10;
7Params.bIncludeHidden = false;
8Params.FilterClass = AMyTargetActor::StaticClass();
9
10if (Subsystem->Query(Params, Results))
11{
12 for (AActor* Actor : Results)
13 {
14 UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15 *Actor->GetName(),
16 FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17 }
18}
Runtime Changes
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How to Use
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1# Plugin configuration (PrimeDialog Forge.yaml)
2plugin:
3 name: PrimeDialog Forge
4 version: 2.0
5 settings:
6 max_pool_size: 100
7 tick_rate: 60.0
8 debug:
9 enabled: false
10 draw_bounds: false
11 log_level: warning
12 network:
13 replicate: true
14 update_frequency: 10.0
Example Walkthrough
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Known Limitations
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Aliqua aliquip tempor velit irure quis sit amet quis ullamco aute. In ad aliquip occaecat cillum consectetur ullamco laboris et veniam. Aliqua ex sit fugiat elit dolore do nisi enim nostrud. Nisi consequat quis enim do adipiscing eiusmod adipiscing excepteur veniam irure esse ullamco amet. Adipiscing irure adipiscing enim excepteur veniam fugiat aliqua in quis occaecat dolore lorem. Amet pariatur duis consequat incididunt sit eiusmod ad nulla.
| Function | Return Type | Description |
|---|---|---|
| Initialize() | void | Set up the subsystem |
| Query(Params) | bool | Execute a spatial query |
| GetState() | EMyState | Return current state |
| Reset() | void | Reset to default state |
| SetConfig(Config) | void | Apply a configuration |