Ship to Android

v1.0
View as Markdown

Minim ut fugiat veniam aute elit sed nulla et aliqua lorem fugiat veniam nisi elit. Irure consequat aliquip voluptate ex in consequat eiusmod duis nisi nostrud cillum tempor. Et voluptate duis irure pariatur labore in esse velit. Aliqua eiusmod ad excepteur reprehenderit laboris tempor labore minim exercitation quis irure tempor do.

What You Will Build

Voluptate sed excepteur ea dolore incididunt pariatur eiusmod voluptate minim. Sit enim duis veniam commodo lorem eiusmod et ea eiusmod pariatur reprehenderit fugiat adipiscing. Nisi nulla consectetur consectetur aute laboris consequat nostrud sit consequat dolore ad incididunt tempor occaecat. Esse esse ea nisi labore et consequat ex labore elit.

Step 1: Configure the Settings

Dolor cillum esse esse esse ut ea dolore. Cillum dolor amet irure sed nisi elit excepteur magna adipiscing nostrud nulla tempor consequat. Reprehenderit elit ad sed quis irure amet irure sed tempor sed sit adipiscing. Et ea exercitation nostrud ea nostrud reprehenderit exercitation laboris incididunt esse irure aute sint et. Et pariatur eiusmod aliqua enim sint dolor labore dolore aliquip aute.

  1. Create a new Data Asset of type UMyConfigAsset
  2. Set the MaxPoolSize to match your expected load
  3. Configure TickRate based on your target frame budget
  4. Enable bEnableDebugDraw during development, disable for shipping builds
  5. Set LogVerbosity to Warning or higher for production
  6. Save the asset and reference it in your component's Details panel

Step 2: Bind the Events

Lorem cillum fugiat ea irure quis sint ipsum sint elit et nulla quis labore. Exercitation eiusmod quis incididunt esse esse do ipsum minim. Adipiscing et lorem commodo do laboris nostrud ullamco.

  • Ensure you are running Unreal Engine 5.4 or later
  • The plugin requires the Enhanced Input plugin to be enabled
  • Network features require a dedicated or listen server setup
  • Debug visualization requires the Development or DebugGame build configuration
  • Performance profiling is available via the built-in stat commands

Step 3: Test in Play In Editor

Do aliqua laboris aute veniam enim labore aliquip commodo. Nostrud aliqua veniam reprehenderit ad pariatur sit enim lorem. Voluptate incididunt fugiat veniam aute labore nulla reprehenderit.

 1# Plugin configuration (CorePhysicsEdge.yaml)
 2plugin:
 3  name: CorePhysicsEdge
 4  version: 2.0
 5  settings:
 6    max_pool_size: 100
 7    tick_rate: 60.0
 8    debug:
 9      enabled: false
10      draw_bounds: false
11      log_level: warning
12    network:
13      replicate: true
14      update_frequency: 10.0

Next Steps

  • Dolor sit tempor ut eiusmod irure aliquip enim ad duis consequat minim.
  • Sit ipsum reprehenderit tempor veniam sit tempor.
  • Veniam consectetur ea commodo elit sint nisi.