Ship to Android
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What You Will Build
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Step 1: Configure the Settings
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- Create a new Data Asset of type
UMyConfigAsset - Set the
MaxPoolSizeto match your expected load - Configure
TickRatebased on your target frame budget - Enable
bEnableDebugDrawduring development, disable for shipping builds - Set
LogVerbositytoWarningor higher for production - Save the asset and reference it in your component's Details panel
Step 2: Bind the Events
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- Ensure you are running Unreal Engine 5.4 or later
- The plugin requires the Enhanced Input plugin to be enabled
- Network features require a dedicated or listen server setup
- Debug visualization requires the Development or DebugGame build configuration
- Performance profiling is available via the built-in stat commands
Step 3: Test in Play In Editor
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1# Plugin configuration (CorePhysicsEdge.yaml)
2plugin:
3 name: CorePhysicsEdge
4 version: 2.0
5 settings:
6 max_pool_size: 100
7 tick_rate: 60.0
8 debug:
9 enabled: false
10 draw_bounds: false
11 log_level: warning
12 network:
13 replicate: true
14 update_frequency: 10.0
Next Steps
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