Guides

v1.0
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Overview

The CorePhysicsEdge plugin provides the following key features:

  • Runtime subsystem with automatic lifecycle management
  • Thread-safe operations for async workflows
  • Event-driven architecture using delegates
  • Blueprint-friendly API with full C++ access
  • Built-in debug visualization tools

Installation

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 1UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
 2class CORE_PHYSICS_EDGE_API UMyComponent : public UActorComponent
 3{
 4    GENERATED_BODY()
 5
 6public:
 7    UMyComponent();
 8
 9    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
10    float UpdateInterval = 0.1f;
11
12    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
13    bool bAutoActivate = true;
14
15    UFUNCTION(BlueprintCallable, Category = "CorePhysicsEdge")
16    void SetConfiguration(const FMyConfig& Config);
17
18protected:
19    virtual void BeginPlay() override;
20    virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
21
22private:
23    FMyConfig CurrentConfig;
24    float TimeSinceLastUpdate = 0.0f;
25};

Step-by-Step Guide

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Introduction

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 1Blueprint Setup:
 21. Open your Actor Blueprint
 32. Add Component > search "My Plugin Component"
 43. In the Details panel, set:
 5   - Update Interval: 0.1
 6   - Auto Activate: true
 7   - Max Instances: 50
 84. Connect the OnStateChanged event to your handler
 95. Compile and Save the Blueprint

API Reference

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  1. Open the Unreal Editor and navigate to Edit > Plugins
  2. Search for the plugin name and enable it
  3. Restart the editor when prompted
  4. Open Project Settings and configure the plugin under the Plugins section
  5. Add the component to your Actor Blueprint
  6. Configure the desired properties in the Details panel
  7. Compile and test your Blueprint

Deprecated API

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 1# Plugin configuration (CorePhysicsEdge.yaml)
 2plugin:
 3  name: CorePhysicsEdge
 4  version: 2.0
 5  settings:
 6    max_pool_size: 100
 7    tick_rate: 60.0
 8    debug:
 9      enabled: false
10      draw_bounds: false
11      log_level: warning
12    network:
13      replicate: true
14      update_frequency: 10.0