Updating Saved Data
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What Changed
| 1.x | 2.0 | Notes |
|---|---|---|
| UVoxelCameraManager | UVoxelCameraSubsystem | Now a game instance subsystem |
| FVoxelCameraOptions | FVoxelCameraConfig | Fields renamed to match the settings |
| OnVoxelCameraReady | OnInitialized | Fires once per world |
Before
1// Query the subsystem for nearby actors with filtering
2TArray<AActor*> Results;
3FMyQueryParams Params;
4Params.Origin = GetActorLocation();
5Params.Radius = 1000.0f;
6Params.MaxResults = 10;
7Params.bIncludeHidden = false;
8Params.FilterClass = AMyTargetActor::StaticClass();
9
10if (Subsystem->Query(Params, Results))
11{
12 for (AActor* Actor : Results)
13 {
14 UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15 *Actor->GetName(),
16 FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17 }
18}
After
1// Query the subsystem for nearby actors with filtering
2TArray<AActor*> Results;
3FMyQueryParams Params;
4Params.Origin = GetActorLocation();
5Params.Radius = 1000.0f;
6Params.MaxResults = 10;
7Params.bIncludeHidden = false;
8Params.FilterClass = AMyTargetActor::StaticClass();
9
10if (Subsystem->Query(Params, Results))
11{
12 for (AActor* Actor : Results)
13 {
14 UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15 *Actor->GetName(),
16 FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17 }
18}
Steps
- Et amet aliqua do quis eiusmod ea nostrud ut.
- Consectetur velit do commodo in voluptate duis consequat consequat sed.
- Enim pariatur commodo incididunt nulla lorem enim nostrud velit et excepteur fugiat incididunt.
- Ad tempor tempor commodo consectetur amet ea dolore dolore elit dolore laboris reprehenderit ut.
- Tempor ut nostrud enim elit veniam aliquip exercitation sed amet voluptate tempor.
- Commodo duis pariatur ullamco in duis ullamco dolor reprehenderit dolor incididunt.
Warning: Back up your project before you migrate it to 2.0.