Creating Data Assets in Bulk

v2.0
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Before You Begin

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Steps

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 1UINTERFACE(MinimalAPI, Blueprintable)
 2class UVoxelCameraInterface : public UInterface
 3{
 4    GENERATED_BODY()
 5};
 6
 7class IVoxelCameraInterface
 8{
 9    GENERATED_BODY()
10
11public:
12    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VoxelCamera")
13    void OnPluginActivated(bool bSuccess);
14
15    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VoxelCamera")
16    FMyResult ProcessData(const FMyInput& Input);
17
18    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "VoxelCamera")
19    bool CanExecute() const;
20};

Check the Result

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