Tick Groups
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Summary
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- Initialize: Call once during BeginPlay to set up internal state
- Configure: Pass a configuration struct or Data Asset reference
- Activate: Enable the component to begin processing
- Query: Perform spatial or logical queries against the managed data
- Deactivate: Temporarily stop processing without losing state
- Teardown: Clean up resources during EndPlay
Methods
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1; DefaultEngine.ini
2[/Script/VoxelCamera.VoxelCameraSettings]
3bEnabled=true
4MaxPoolSize=100
5TickRate=60.0
6LogVerbosity=Warning
7bEnableDebugDraw=false
8
9[/Script/VoxelCamera.VoxelCameraNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0
Common Patterns
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Note: Blueprint users can access all core functionality through the provided Blueprint Function Library nodes.
Common Patterns
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1Blueprint Setup:
21. Open your Actor Blueprint
32. Add Component > search "My Plugin Component"
43. In the Details panel, set:
5 - Update Interval: 0.1
6 - Auto Activate: true
7 - Max Instances: 50
84. Connect the OnStateChanged event to your handler
95. Compile and Save the Blueprint
Installation
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1// Query the subsystem for nearby actors with filtering
2TArray<AActor*> Results;
3FMyQueryParams Params;
4Params.Origin = GetActorLocation();
5Params.Radius = 1000.0f;
6Params.MaxResults = 10;
7Params.bIncludeHidden = false;
8Params.FilterClass = AMyTargetActor::StaticClass();
9
10if (Subsystem->Query(Params, Results))
11{
12 for (AActor* Actor : Results)
13 {
14 UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15 *Actor->GetName(),
16 FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17 }
18}
Prerequisites
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Overview
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Veniam nisi amet excepteur magna magna do amet dolor ipsum tempor veniam minim ex cillum. Voluptate velit ex aliqua do ad lorem reprehenderit sit aliqua. Ad nostrud sit nisi nostrud sed irure do ipsum commodo esse fugiat commodo. Ea irure reprehenderit consectetur esse magna ullamco sed aute velit. Irure duis excepteur elit reprehenderit ipsum enim incididunt dolore incididunt nulla nulla do.
Note: This feature is available starting from version 2.0. Older versions use a different API.
Dependencies
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1// Unit test example
2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
3 FVoxelCameraBasicTest,
4 "VoxelCamera.Core.BasicFunctionality",
5 EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
6)
7
8bool FVoxelCameraBasicTest::RunTest(const FString& Parameters)
9{
10 UVoxelCameraSubsystem* Subsystem = NewObject<UVoxelCameraSubsystem>();
11 TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13 Subsystem->Initialize();
14 TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16 FMyQueryParams Params;
17 Params.Radius = 500.0f;
18 TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20 return true;
21}