Events and Delegates
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Properties
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Summary
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1#include "QuestSystem.h"
2#include "Engine/World.h"
3
4void AMyActor::BeginPlay()
5{
6 Super::BeginPlay();
7
8 UQuestSystemSubsystem* Subsystem = GetWorld()->GetSubsystem<UQuestSystemSubsystem>();
9 if (Subsystem)
10 {
11 Subsystem->Initialize();
12 UE_LOG(LogTemp, Log, TEXT("Plugin subsystem initialized successfully"));
13 }
14}
Configuration
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1#include "QuestSystem.h"
2#include "Engine/World.h"
3
4void AMyActor::BeginPlay()
5{
6 Super::BeginPlay();
7
8 UQuestSystemSubsystem* Subsystem = GetWorld()->GetSubsystem<UQuestSystemSubsystem>();
9 if (Subsystem)
10 {
11 Subsystem->Initialize();
12 UE_LOG(LogTemp, Log, TEXT("Plugin subsystem initialized successfully"));
13 }
14}
Configuration
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- Create a new Data Asset of type
UMyConfigAsset - Set the
MaxPoolSizeto match your expected load - Configure
TickRatebased on your target frame budget - Enable
bEnableDebugDrawduring development, disable for shipping builds - Set
LogVerbositytoWarningor higher for production - Save the asset and reference it in your component's Details panel