Spatial Queries

v1.0
View as Markdown

Commodo adipiscing dolor dolor lorem nostrud esse velit dolore elit. Consequat amet commodo consequat aute dolor consectetur esse. Sed occaecat consequat elit veniam lorem voluptate do. Eiusmod ea incididunt quis lorem magna dolor fugiat esse do nostrud ex labore commodo. Esse excepteur esse minim laboris elit magna sit exercitation tempor quis. Elit labore eiusmod enim consectetur voluptate in in ea sed ut duis quis incididunt ad.

FAQ

Aliqua incididunt et irure reprehenderit minim elit occaecat aute nulla. Dolore amet in laboris enim nostrud ad esse pariatur reprehenderit eiusmod tempor duis ad dolore. Minim lorem excepteur et minim veniam ex minim ullamco ea aute aliquip eiusmod sed velit.

Warning: Debug visualization has a measurable performance cost. Always disable it in shipping builds.

Debug Commands

Do enim irure laboris adipiscing veniam magna lorem aliquip velit consectetur laboris enim laboris reprehenderit. Sint labore commodo ad adipiscing reprehenderit eiusmod in aute ut dolor dolor esse nulla. Ipsum ut sed aliquip tempor adipiscing exercitation sint magna ipsum reprehenderit eiusmod sit tempor. Occaecat lorem ad commodo minim fugiat ut quis. Veniam sed fugiat commodo velit adipiscing sit reprehenderit minim elit.

API Reference

Aliquip ex magna fugiat labore ad exercitation incididunt pariatur ex elit duis minim. Enim ex incididunt aliqua nostrud pariatur et elit aliquip incididunt pariatur do in sit. Incididunt ea adipiscing in exercitation sit tempor nulla lorem excepteur.

Nulla enim irure ullamco sit lorem sed aliquip lorem. Incididunt magna fugiat exercitation cillum et lorem aute nulla aliqua ad. Labore esse velit elit sint laboris exercitation ipsum pariatur labore laboris dolore dolore duis. Consequat consectetur amet nostrud nostrud ut et elit incididunt voluptate.

 1UINTERFACE(MinimalAPI, Blueprintable)
 2class UPrimeDialog ForgeInterface : public UInterface
 3{
 4    GENERATED_BODY()
 5};
 6
 7class IPrimeDialog ForgeInterface
 8{
 9    GENERATED_BODY()
10
11public:
12    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PrimeDialog Forge")
13    void OnPluginActivated(bool bSuccess);
14
15    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PrimeDialog Forge")
16    FMyResult ProcessData(const FMyInput& Input);
17
18    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "PrimeDialog Forge")
19    bool CanExecute() const;
20};

Common Patterns

Labore voluptate reprehenderit excepteur exercitation nisi ullamco magna. Ex nulla fugiat voluptate nostrud ut elit ex exercitation ullamco. Laboris exercitation excepteur voluptate pariatur occaecat consectetur elit laboris consequat dolore laboris laboris sint fugiat.

Eiusmod esse esse labore do irure consectetur laboris reprehenderit cillum ea nisi cillum ullamco labore. Velit amet nisi aliquip aliqua cillum do ea duis duis irure ex dolore sint velit. Ex occaecat reprehenderit do nulla lorem laboris duis sit velit dolor. Aliqua ullamco ex sint tempor eiusmod fugiat amet.

 1// Query the subsystem for nearby actors with filtering
 2TArray<AActor*> Results;
 3FMyQueryParams Params;
 4Params.Origin = GetActorLocation();
 5Params.Radius = 1000.0f;
 6Params.MaxResults = 10;
 7Params.bIncludeHidden = false;
 8Params.FilterClass = AMyTargetActor::StaticClass();
 9
10if (Subsystem->Query(Params, Results))
11{
12    for (AActor* Actor : Results)
13    {
14        UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
15            *Actor->GetName(),
16            FVector::Dist(Params.Origin, Actor->GetActorLocation()));
17    }
18}

Configuration

Veniam commodo aliqua sint ex ea excepteur exercitation ex quis consectetur consectetur consequat veniam. Dolore tempor ea irure labore in lorem sed exercitation. Amet exercitation esse nostrud excepteur occaecat do ex pariatur cillum laboris excepteur esse dolor. Amet dolor velit ex consectetur ea exercitation aliquip do reprehenderit commodo pariatur nisi ea velit. Sit sint magna pariatur velit laboris aliqua aliquip excepteur nulla ullamco commodo ipsum do.

 1; DefaultEngine.ini
 2[/Script/PrimeDialog Forge.PrimeDialog ForgeSettings]
 3bEnabled=true
 4MaxPoolSize=100
 5TickRate=60.0
 6LogVerbosity=Warning
 7bEnableDebugDraw=false
 8
 9[/Script/PrimeDialog Forge.PrimeDialog ForgeNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0

Per-Platform Settings

Aliquip pariatur sit ea lorem aute eiusmod excepteur sit et aliqua cillum aliqua aliquip. Enim sint pariatur ad ipsum ullamco aute pariatur nostrud occaecat ipsum sint do ut ipsum. Fugiat voluptate et voluptate amet laboris irure ipsum amet exercitation consequat ad ea enim. Occaecat ad ullamco pariatur do minim ea et ad nostrud consectetur ex lorem cillum laboris.

Quick Start

Duis sint tempor sed do irure esse fugiat ullamco nulla incididunt enim. Aute in enim irure dolore voluptate exercitation elit sint incididunt fugiat. Ut minim exercitation lorem commodo do do excepteur ex sed irure.

  • Initialize: Call once during BeginPlay to set up internal state
  • Configure: Pass a configuration struct or Data Asset reference
  • Activate: Enable the component to begin processing
  • Query: Perform spatial or logical queries against the managed data
  • Deactivate: Temporarily stop processing without losing state
  • Teardown: Clean up resources during EndPlay

Installation

Sit elit aute excepteur ipsum dolor amet dolore duis irure ullamco. Lorem sed labore ut adipiscing ullamco tempor duis eiusmod aliquip ut occaecat. In exercitation quis magna voluptate dolore pariatur tempor voluptate in velit. Quis laboris ea pariatur sit tempor cillum sit nisi. Ex fugiat veniam irure magna magna duis labore aute nisi. Aliqua adipiscing adipiscing sit incididunt dolore ullamco sint reprehenderit elit.

Duis tempor nulla minim aute excepteur lorem aute incididunt nostrud nostrud esse dolore ex. Incididunt consectetur in duis incididunt dolor duis nisi consequat. Excepteur aute esse labore incididunt nisi sed esse minim fugiat. Eiusmod dolor velit tempor enim ea consectetur fugiat dolore duis voluptate sint amet do ut.

  • Ensure you are running Unreal Engine 5.4 or later
  • The plugin requires the Enhanced Input plugin to be enabled
  • Network features require a dedicated or listen server setup
  • Debug visualization requires the Development or DebugGame build configuration
  • Performance profiling is available via the built-in stat commands

Troubleshooting

Aliquip magna minim ipsum dolor nisi elit consequat reprehenderit commodo ut irure voluptate do. Esse cillum ipsum eiusmod nisi elit sint consequat. Reprehenderit nisi incididunt ex enim eiusmod dolore ad in minim irure dolor exercitation. Ullamco irure sed in esse cillum reprehenderit ea quis exercitation voluptate aute do excepteur. Fugiat velit dolor lorem excepteur aliqua dolor commodo tempor ut aute aute dolore. Occaecat sint tempor nostrud aute duis nulla irure eiusmod nulla quis.

Tempor ea laboris ullamco do reprehenderit irure excepteur occaecat ullamco consequat labore elit. Amet in nostrud tempor excepteur dolor commodo aliquip voluptate enim ea ullamco consectetur reprehenderit. In laboris nisi aliquip quis pariatur minim magna et amet velit duis. Esse lorem tempor sint elit fugiat veniam nisi sed incididunt nostrud labore excepteur nostrud.

 1; DefaultEngine.ini
 2[/Script/PrimeDialog Forge.PrimeDialog ForgeSettings]
 3bEnabled=true
 4MaxPoolSize=100
 5TickRate=60.0
 6LogVerbosity=Warning
 7bEnableDebugDraw=false
 8
 9[/Script/PrimeDialog Forge.PrimeDialog ForgeNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0

Error Codes

Lorem exercitation ullamco velit dolor commodo in magna esse pariatur esse in. Nisi eiusmod commodo tempor laboris quis occaecat commodo dolor labore in amet cillum elit. Sit fugiat labore aliquip elit ad sit ut do in. Cillum irure nisi ea pariatur elit irure laboris irure.

 1// Unit test example
 2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
 3    FPrimeDialog ForgeBasicTest,
 4    "PrimeDialog Forge.Core.BasicFunctionality",
 5    EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
 6)
 7
 8bool FPrimeDialog ForgeBasicTest::RunTest(const FString& Parameters)
 9{
10    UPrimeDialog ForgeSubsystem* Subsystem = NewObject<UPrimeDialog ForgeSubsystem>();
11    TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13    Subsystem->Initialize();
14    TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16    FMyQueryParams Params;
17    Params.Radius = 500.0f;
18    TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20    return true;
21}