Architecture
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Introduction
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- Ensure you are running Unreal Engine 5.4 or later
- The plugin requires the Enhanced Input plugin to be enabled
- Network features require a dedicated or listen server setup
- Debug visualization requires the Development or DebugGame build configuration
- Performance profiling is available via the built-in stat commands
Key Concepts
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1// Load configuration from data asset
2UMyConfigAsset* Config = LoadObject<UMyConfigAsset>(
3 nullptr,
4 TEXT("/Game/Config/DefaultPluginConfig.DefaultPluginConfig")
5);
6
7if (Config)
8{
9 Settings.MaxPoolSize = Config->MaxPoolSize;
10 Settings.TickRate = Config->TickRate;
11 Settings.bEnableDebugDraw = Config->bEnableDebugDraw;
12 Settings.LogVerbosity = Config->LogVerbosity;
13
14 UE_LOG(LogDeltaCraft Hub, Log, TEXT("Configuration loaded: PoolSize=%d, TickRate=%.2f"),
15 Settings.MaxPoolSize, Settings.TickRate);
16}
Summary
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| Function | Return Type | Description |
|---|---|---|
| Initialize() | void | Set up the subsystem |
| Query(Params) | bool | Execute a spatial query |
| GetState() | EMyState | Return current state |
| Reset() | void | Reset to default state |
| SetConfig(Config) | void | Apply a configuration |
Installation
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- Initialize: Call once during BeginPlay to set up internal state
- Configure: Pass a configuration struct or Data Asset reference
- Activate: Enable the component to begin processing
- Query: Perform spatial or logical queries against the managed data
- Deactivate: Temporarily stop processing without losing state
- Teardown: Clean up resources during EndPlay
Setup
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Dolor amet in cillum reprehenderit excepteur ipsum minim aute. Ipsum quis lorem fugiat et commodo adipiscing ipsum consequat incididunt occaecat sint consectetur ex ut. Occaecat exercitation voluptate enim excepteur dolor fugiat elit minim adipiscing velit veniam labore. Pariatur aliqua consectetur fugiat fugiat consequat lorem incididunt.
1// Load configuration from data asset
2UMyConfigAsset* Config = LoadObject<UMyConfigAsset>(
3 nullptr,
4 TEXT("/Game/Config/DefaultPluginConfig.DefaultPluginConfig")
5);
6
7if (Config)
8{
9 Settings.MaxPoolSize = Config->MaxPoolSize;
10 Settings.TickRate = Config->TickRate;
11 Settings.bEnableDebugDraw = Config->bEnableDebugDraw;
12 Settings.LogVerbosity = Config->LogVerbosity;
13
14 UE_LOG(LogDeltaCraft Hub, Log, TEXT("Configuration loaded: PoolSize=%d, TickRate=%.2f"),
15 Settings.MaxPoolSize, Settings.TickRate);
16}
Basic Usage
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Ad dolor ipsum sed nostrud nisi nostrud sint. Consectetur consequat minim ipsum dolor eiusmod exercitation in dolore tempor consectetur velit. Aute velit nulla elit voluptate elit commodo fugiat incididunt occaecat sint dolore in. Enim excepteur do sint enim quis laboris aute aute minim minim aliqua irure. Irure ut sint incididunt nostrud sed sit ad ea. Eiusmod adipiscing voluptate reprehenderit excepteur quis commodo nisi.
- Initialize: Call once during BeginPlay to set up internal state
- Configure: Pass a configuration struct or Data Asset reference
- Activate: Enable the component to begin processing
- Query: Perform spatial or logical queries against the managed data
- Deactivate: Temporarily stop processing without losing state
- Teardown: Clean up resources during EndPlay