Deprecations

v2.0
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What Changed

1.x 2.0 Notes
UCorePhysicsEdgeManager UCorePhysicsEdgeSubsystem Now a game instance subsystem
FCorePhysicsEdgeOptions FCorePhysicsEdgeConfig Fields renamed to match the settings
OnCorePhysicsEdgeReady OnInitialized Fires once per world

Before

 1#include "CorePhysicsEdge.h"
 2#include "Engine/World.h"
 3
 4void AMyActor::BeginPlay()
 5{
 6    Super::BeginPlay();
 7
 8    UCorePhysicsEdgeSubsystem* Subsystem = GetWorld()->GetSubsystem<UCorePhysicsEdgeSubsystem>();
 9    if (Subsystem)
10    {
11        Subsystem->Initialize();
12        UE_LOG(LogTemp, Log, TEXT("Plugin subsystem initialized successfully"));
13    }
14}

After

 1#include "CorePhysicsEdge.h"
 2#include "Engine/World.h"
 3
 4void AMyActor::BeginPlay()
 5{
 6    Super::BeginPlay();
 7
 8    UCorePhysicsEdgeSubsystem* Subsystem = GetWorld()->GetSubsystem<UCorePhysicsEdgeSubsystem>();
 9    if (Subsystem)
10    {
11        Subsystem->Initialize();
12        UE_LOG(LogTemp, Log, TEXT("Plugin subsystem initialized successfully"));
13    }
14}

Steps

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  2. Sed commodo labore laboris aute lorem in incididunt ex ad.
  3. Ut enim laboris consequat esse ipsum laboris fugiat.

Warning: Back up your project before you migrate it to 2.0.