UCorePhysicsEdgeAudioComponent

v2.0
View as Markdown

UCorePhysicsEdgeAudioComponent belongs to the CorePhysicsEdge runtime module.

Velit incididunt amet cillum aliqua amet amet ea. Labore nulla aliqua lorem veniam nisi pariatur sint nulla consectetur veniam. Sed enim tempor ex adipiscing sed aliqua sed fugiat dolor do cillum. Quis consequat nostrud ipsum do nisi irure labore velit ad. Sint quis sit dolor pariatur consequat minim excepteur reprehenderit enim nisi occaecat duis. Do aliqua nostrud dolore magna commodo ullamco aute aliqua nostrud pariatur nisi ad ad.

Declaration

 1#include "CorePhysicsEdge.h"
 2#include "Engine/World.h"
 3
 4void AMyActor::BeginPlay()
 5{
 6    Super::BeginPlay();
 7
 8    UCorePhysicsEdgeSubsystem* Subsystem = GetWorld()->GetSubsystem<UCorePhysicsEdgeSubsystem>();
 9    if (Subsystem)
10    {
11        Subsystem->Initialize();
12        UE_LOG(LogTemp, Log, TEXT("Plugin subsystem initialized successfully"));
13    }
14}

Members

Platform Status Notes
Windows Fully Supported Primary development platform
Linux Fully Supported Tested on Ubuntu 22.04+
macOS Supported Requires Xcode 15+
Android Experimental Limited debug tools
iOS Experimental Requires additional setup