Live Coding Leaves Stale Classes

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Symptom

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Cause

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Fix

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  2. Ad duis magna esse excepteur pariatur lorem fugiat et voluptate ipsum occaecat quis.
  3. Tempor ut ad sint voluptate duis magna reprehenderit nisi voluptate tempor.
 1UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
 2class AUTO_MESH_ENGINE_API UMyComponent : public UActorComponent
 3{
 4    GENERATED_BODY()
 5
 6public:
 7    UMyComponent();
 8
 9    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
10    float UpdateInterval = 0.1f;
11
12    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
13    bool bAutoActivate = true;
14
15    UFUNCTION(BlueprintCallable, Category = "AutoMesh Engine")
16    void SetConfiguration(const FMyConfig& Config);
17
18protected:
19    virtual void BeginPlay() override;
20    virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
21
22private:
23    FMyConfig CurrentConfig;
24    float TimeSinceLastUpdate = 0.0f;
25};

Still Stuck?

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