Gameplay Ability System

v1.0
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Before You Begin

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Steps

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  2. Lorem in minim minim sed nulla nulla labore commodo consectetur.
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 1UINTERFACE(MinimalAPI, Blueprintable)
 2class UAutoMesh EngineInterface : public UInterface
 3{
 4    GENERATED_BODY()
 5};
 6
 7class IAutoMesh EngineInterface
 8{
 9    GENERATED_BODY()
10
11public:
12    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
13    void OnPluginActivated(bool bSuccess);
14
15    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
16    FMyResult ProcessData(const FMyInput& Input);
17
18    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
19    bool CanExecute() const;
20};

Check the Result

Ut commodo incididunt tempor ea sed commodo et. Aute enim nisi voluptate eiusmod cillum pariatur sit labore amet ea. Fugiat fugiat reprehenderit do eiusmod ipsum tempor nisi pariatur et ipsum dolor nostrud enim minim.

Important: When using network replication, ensure all clients have the same plugin version installed to avoid desync issues.