automeshengine.Debug

v1.0
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automeshengine.Debug belongs to the AutoMesh Engine runtime module.

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Declaration

 1; DefaultEngine.ini
 2[/Script/AutoMesh Engine.AutoMesh EngineSettings]
 3bEnabled=true
 4MaxPoolSize=100
 5TickRate=60.0
 6LogVerbosity=Warning
 7bEnableDebugDraw=false
 8
 9[/Script/AutoMesh Engine.AutoMesh EngineNetworkSettings]
10bReplicateState=true
11UpdateFrequency=10.0
12MaxReplicationDistance=10000.0

Members

Parameter Type Default Description
MaxPoolSize int32 100 Maximum number of pooled objects
TickRate float 60.0 Update frequency in Hz
bAutoActivate bool true Activate on BeginPlay
LogVerbosity ELogVerbosity Warning Minimum log level
ReplicationMode ERepMode Reliable Network replication strategy

Example

 1// Unit test example
 2IMPLEMENT_SIMPLE_AUTOMATION_TEST(
 3    FAutoMesh EngineBasicTest,
 4    "AutoMesh Engine.Core.BasicFunctionality",
 5    EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
 6)
 7
 8bool FAutoMesh EngineBasicTest::RunTest(const FString& Parameters)
 9{
10    UAutoMesh EngineSubsystem* Subsystem = NewObject<UAutoMesh EngineSubsystem>();
11    TestNotNull(TEXT("Subsystem should be created"), Subsystem);
12
13    Subsystem->Initialize();
14    TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());
15
16    FMyQueryParams Params;
17    Params.Radius = 500.0f;
18    TestTrue(TEXT("Query params should be valid"), Params.IsValid());
19
20    return true;
21}

Note: Blueprint users can access all core functionality through the provided Blueprint Function Library nodes.