# FVoxelWaterPulseOnInitialized

`FVoxelWaterPulseOnInitialized` belongs to the VoxelWaterPulse runtime module.

Excepteur quis lorem excepteur nulla sed duis irure aute velit occaecat sint. Veniam et ut ut lorem amet sint incididunt duis. Irure enim pariatur pariatur cillum aute sint consequat laboris.

## Declaration

```
Blueprint Setup:
1. Open your Actor Blueprint
2. Add Component > search "My Plugin Component"
3. In the Details panel, set:
   - Update Interval: 0.1
   - Auto Activate: true
   - Max Instances: 50
4. Connect the OnStateChanged event to your handler
5. Compile and Save the Blueprint
```

## Members

| Platform | Status | Notes |
| --- | --- | --- |
| Windows | Fully Supported | Primary development platform |
| Linux | Fully Supported | Tested on Ubuntu 22.04+ |
| macOS | Supported | Requires Xcode 15+ |
| Android | Experimental | Limited debug tools |
| iOS | Experimental | Requires additional setup |