# Introduction

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## Overview

The VoxelCamera plugin provides the following key features:

- Configurable via Data Assets or INI files
- Built-in debug visualization tools
- Comprehensive logging and diagnostics
- Thread-safe operations for async workflows
- Runtime subsystem with automatic lifecycle management

## Summary

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1. Create a new Data Asset of type `UMyConfigAsset`
2. Set the `MaxPoolSize` to match your expected load
3. Configure `TickRate` based on your target frame budget
4. Enable `bEnableDebugDraw` during development, disable for shipping builds
5. Set `LogVerbosity` to `Warning` or higher for production
6. Save the asset and reference it in your component's Details panel

### Key Concepts

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## Workflow

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| Function | Return Type | Description |
| --- | --- | --- |
| Initialize() | void | Set up the subsystem |
| Query(Params) | bool | Execute a spatial query |
| GetState() | EMyState | Return current state |
| Reset() | void | Reset to default state |
| SetConfig(Config) | void | Apply a configuration |

## FAQ

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```cpp
#include "VoxelCamera.h"
#include "Engine/World.h"

void AMyActor::BeginPlay()
{
    Super::BeginPlay();

    UVoxelCameraSubsystem* Subsystem = GetWorld()->GetSubsystem<UVoxelCameraSubsystem>();
    if (Subsystem)
    {
        Subsystem->Initialize();
        UE_LOG(LogTemp, Log, TEXT("Plugin subsystem initialized successfully"));
    }
}
```

## Settings

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```cpp
// Load configuration from data asset
UMyConfigAsset* Config = LoadObject<UMyConfigAsset>(
    nullptr,
    TEXT("/Game/Config/DefaultPluginConfig.DefaultPluginConfig")
);

if (Config)
{
    Settings.MaxPoolSize = Config->MaxPoolSize;
    Settings.TickRate = Config->TickRate;
    Settings.bEnableDebugDraw = Config->bEnableDebugDraw;
    Settings.LogVerbosity = Config->LogVerbosity;

    UE_LOG(LogVoxelCamera, Log, TEXT("Configuration loaded: PoolSize=%d, TickRate=%.2f"),
        Settings.MaxPoolSize, Settings.TickRate);
}
```

![Performance Profiler Results](https://media.gamedna.studio/media/638f4b94-2e9e-445c-b45a-f6346cc5ff16/original.jpg "Performance Profiler Results")

![Blueprint Event Graph](https://media.gamedna.studio/media/2c5cd910-ea8f-4f14-9fd1-dbf1669f5bea/original.jpg "Blueprint Event Graph")

![Editor Panel Overview](https://media.gamedna.studio/media/b0e0cbed-dd9a-4321-a667-e9507fdca956/original.jpg "Editor Panel Overview")

![Performance Profiler Results](https://media.gamedna.studio/media/63f50222-706a-457f-bf6f-50e09b0c0d25/original.jpg "Performance Profiler Results")

![Sequencer Track Setup](https://media.gamedna.studio/media/811430cc-8c18-4388-a478-f089cdfcd847/original.jpg "Sequencer Track Setup")