# Consoles

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## Methods

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![Editor Panel Overview](https://media.gamedna.studio/media/b0e0cbed-dd9a-4321-a667-e9507fdca956/original.jpg "Editor Panel Overview")

## Optimization

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![Performance Profiler Results](https://media.gamedna.studio/media/7114cf6c-adc9-4a19-808f-313e5e7025dd/original.jpg "Performance Profiler Results")

## Workflow

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- **Initialize**: Call once during BeginPlay to set up internal state
- **Configure**: Pass a configuration struct or Data Asset reference
- **Activate**: Enable the component to begin processing
- **Query**: Perform spatial or logical queries against the managed data
- **Deactivate**: Temporarily stop processing without losing state
- **Teardown**: Clean up resources during EndPlay

### Code Examples

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```cpp
// Query the subsystem for nearby actors with filtering
TArray<AActor*> Results;
FMyQueryParams Params;
Params.Origin = GetActorLocation();
Params.Radius = 1000.0f;
Params.MaxResults = 10;
Params.bIncludeHidden = false;
Params.FilterClass = AMyTargetActor::StaticClass();

if (Subsystem->Query(Params, Results))
{
    for (AActor* Actor : Results)
    {
        UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
            *Actor->GetName(),
            FVector::Dist(Params.Origin, Actor->GetActorLocation()));
    }
}
```

## Installation

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![Debug Visualization Viewport](https://media.gamedna.studio/media/8c457fdb-5c2c-464e-ac28-570343dbc8b8/original.jpg "Debug Visualization Viewport")

### First Run

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## Parameters

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```
Blueprint Setup:
1. Open your Actor Blueprint
2. Add Component > search "My Plugin Component"
3. In the Details panel, set:
   - Update Interval: 0.1
   - Auto Activate: true
   - Max Instances: 50
4. Connect the OnStateChanged event to your handler
5. Compile and Save the Blueprint
```

### Data Assets

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## Introduction

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```ini
; DefaultEngine.ini
[/Script/QuestSystem.QuestSystemSettings]
bEnabled=true
MaxPoolSize=100
TickRate=60.0
LogVerbosity=Warning
bEnableDebugDraw=false

[/Script/QuestSystem.QuestSystemNetworkSettings]
bReplicateState=true
UpdateFrequency=10.0
MaxReplicationDistance=10000.0
```