# UPrimeDialogForgeLocalPlayerSubsystem

`UPrimeDialogForgeLocalPlayerSubsystem` belongs to the PrimeDialog Forge runtime module.

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## Declaration

```yaml
# Plugin configuration (PrimeDialog Forge.yaml)
plugin:
  name: PrimeDialog Forge
  version: 2.0
  settings:
    max_pool_size: 100
    tick_rate: 60.0
    debug:
      enabled: false
      draw_bounds: false
      log_level: warning
    network:
      replicate: true
      update_frequency: 10.0
```

## Members

| Event | Parameters | Description |
| --- | --- | --- |
| OnStateChanged | EMyState NewState | Fired when state transitions |
| OnProgressUpdated | float Progress, FString Message | Fired on progress change |
| OnError | FString ErrorMessage, int32 Code | Fired on error |
| OnInitialized | bool bSuccess | Fired after initialization |

## Example

```ini
; DefaultEngine.ini
[/Script/PrimeDialog Forge.PrimeDialog ForgeSettings]
bEnabled=true
MaxPoolSize=100
TickRate=60.0
LogVerbosity=Warning
bEnableDebugDraw=false

[/Script/PrimeDialog Forge.PrimeDialog ForgeNetworkSettings]
bReplicateState=true
UpdateFrequency=10.0
MaxReplicationDistance=10000.0
```