# UPrimeDialogForgeDebugComponent

`UPrimeDialogForgeDebugComponent` belongs to the PrimeDialog Forge runtime module.

Fugiat tempor aliqua incididunt dolore labore laboris enim sed occaecat ullamco ullamco. Dolor esse voluptate consectetur ipsum elit laboris fugiat aliquip excepteur enim. Pariatur sint laboris occaecat aliqua excepteur esse tempor consequat.

## Declaration

```
Blueprint Setup:
1. Open your Actor Blueprint
2. Add Component > search "My Plugin Component"
3. In the Details panel, set:
   - Update Interval: 0.1
   - Auto Activate: true
   - Max Instances: 50
4. Connect the OnStateChanged event to your handler
5. Compile and Save the Blueprint
```

## Members

| Function | Return Type | Description |
| --- | --- | --- |
| Initialize() | void | Set up the subsystem |
| Query(Params) | bool | Execute a spatial query |
| GetState() | EMyState | Return current state |
| Reset() | void | Reset to default state |
| SetConfig(Config) | void | Apply a configuration |