# deltacrafthub.Dump

`deltacrafthub.Dump` belongs to the DeltaCraft Hub runtime module.

Labore occaecat fugiat do tempor ea dolor labore ex aliqua tempor enim laboris sint. Minim fugiat dolore lorem labore lorem aute quis nostrud ipsum adipiscing enim aliqua enim in. Tempor sit nulla consectetur ut velit occaecat eiusmod.

## Declaration

```ini
; DefaultEngine.ini
[/Script/DeltaCraft Hub.DeltaCraft HubSettings]
bEnabled=true
MaxPoolSize=100
TickRate=60.0
LogVerbosity=Warning
bEnableDebugDraw=false

[/Script/DeltaCraft Hub.DeltaCraft HubNetworkSettings]
bReplicateState=true
UpdateFrequency=10.0
MaxReplicationDistance=10000.0
```

## Members

| Function | Return Type | Description |
| --- | --- | --- |
| Initialize() | void | Set up the subsystem |
| Query(Params) | bool | Execute a spatial query |
| GetState() | EMyState | Return current state |
| Reset() | void | Reset to default state |
| SetConfig(Config) | void | Apply a configuration |

## Example

```cpp
// Query the subsystem for nearby actors with filtering
TArray<AActor*> Results;
FMyQueryParams Params;
Params.Origin = GetActorLocation();
Params.Radius = 1000.0f;
Params.MaxResults = 10;
Params.bIncludeHidden = false;
Params.FilterClass = AMyTargetActor::StaticClass();

if (Subsystem->Query(Params, Results))
{
    for (AActor* Actor : Results)
    {
        UE_LOG(LogTemp, Log, TEXT("Found: %s at distance %.1f"),
            *Actor->GetName(),
            FVector::Dist(Params.Origin, Actor->GetActorLocation()));
    }
}
```