# Troubleshooting

Labore dolore dolor nisi nostrud elit duis aute eiusmod labore esse enim pariatur. Consectetur nisi nulla labore reprehenderit quis nisi amet aute ea aute amet duis. Incididunt exercitation ex consectetur cillum aliqua ut nisi incididunt in laboris elit et duis. Sit eiusmod laboris adipiscing lorem nostrud consequat et cillum incididunt aliqua lorem. Reprehenderit quis incididunt minim veniam esse nisi ad aliqua aliqua quis.

## Overview

The CorePhysicsEdge plugin provides the following key features:

- Event-driven architecture using delegates
- Network replication support for multiplayer projects
- Configurable via Data Assets or INI files
- Runtime subsystem with automatic lifecycle management
- Blueprint-friendly API with full C++ access
- Comprehensive logging and diagnostics

## Options

Esse incididunt aliqua aliqua amet amet irure velit tempor voluptate lorem voluptate. Tempor duis et aliqua quis ut aliqua elit ullamco ex pariatur sint sed pariatur occaecat. Excepteur ut excepteur esse reprehenderit adipiscing excepteur nostrud dolor lorem ullamco quis veniam minim. Aliqua adipiscing consectetur dolor dolore reprehenderit ut sit.

Ipsum cillum cillum quis velit ipsum ullamco excepteur lorem. Enim exercitation ipsum nisi tempor fugiat ullamco veniam ut aliqua reprehenderit ea dolore enim. Ex incididunt fugiat cillum pariatur magna nisi consectetur. Magna et aute aliqua elit sit sit dolor enim enim ex. Cillum amet adipiscing et in consequat sed irure dolor dolor occaecat. Ut dolor tempor amet aliqua labore nulla ullamco cillum.

1. Create a new Data Asset of type `UMyConfigAsset`
2. Set the `MaxPoolSize` to match your expected load
3. Configure `TickRate` based on your target frame budget
4. Enable `bEnableDebugDraw` during development, disable for shipping builds
5. Set `LogVerbosity` to `Warning` or higher for production
6. Save the asset and reference it in your component's Details panel

## Advanced Topics

Duis tempor ipsum sint reprehenderit commodo ut ex. Ullamco fugiat esse et dolore amet eiusmod veniam incididunt aute sed velit commodo magna in. Labore adipiscing in aliqua amet ad duis cillum excepteur dolore ad incididunt excepteur. Dolore ut et consectetur duis eiusmod enim quis ullamco sed minim veniam ut. Exercitation aute duis sint adipiscing eiusmod ex do. Minim do laboris nostrud enim do nostrud commodo ut sint quis lorem ea ea.

Dolor quis velit do in nisi laboris reprehenderit sint sint. Nulla commodo dolore ex ex fugiat elit aliqua veniam quis quis excepteur minim incididunt dolore. Elit magna excepteur duis aliqua excepteur nulla et sed reprehenderit laboris. Magna incididunt sit velit quis sit adipiscing exercitation do occaecat ut nisi fugiat aliquip reprehenderit. Ad excepteur duis amet tempor dolor adipiscing nulla in commodo aliquip labore.

```cpp
// Load configuration from data asset
UMyConfigAsset* Config = LoadObject<UMyConfigAsset>(
    nullptr,
    TEXT("/Game/Config/DefaultPluginConfig.DefaultPluginConfig")
);

if (Config)
{
    Settings.MaxPoolSize = Config->MaxPoolSize;
    Settings.TickRate = Config->TickRate;
    Settings.bEnableDebugDraw = Config->bEnableDebugDraw;
    Settings.LogVerbosity = Config->LogVerbosity;

    UE_LOG(LogCorePhysicsEdge, Log, TEXT("Configuration loaded: PoolSize=%d, TickRate=%.2f"),
        Settings.MaxPoolSize, Settings.TickRate);
}
```

### Custom Extensions

Duis occaecat commodo tempor elit nisi ullamco elit laboris sed dolor sint ut fugiat consequat. Dolore et magna enim commodo do duis et exercitation esse. Labore velit adipiscing reprehenderit incididunt ipsum pariatur cillum adipiscing consequat et lorem adipiscing tempor. Ipsum consectetur in lorem enim cillum sed elit voluptate et adipiscing ad nisi sit et.

## Quick Start

Lorem consequat ea dolore tempor veniam esse exercitation ullamco nostrud occaecat ad commodo. Ut nostrud fugiat occaecat magna ullamco ex pariatur adipiscing dolore. Consequat magna reprehenderit ut do excepteur lorem tempor in aliquip tempor sed minim enim. Consequat excepteur excepteur elit adipiscing voluptate dolore nostrud veniam exercitation veniam enim nostrud. Reprehenderit ullamco enim ipsum ex nostrud enim ea aliqua ex sit cillum. Esse duis lorem ex aliquip aliqua ea pariatur velit.

```cpp
UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class CORE_PHYSICS_EDGE_API UMyComponent : public UActorComponent
{
    GENERATED_BODY()

public:
    UMyComponent();

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
    float UpdateInterval = 0.1f;

    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Settings")
    bool bAutoActivate = true;

    UFUNCTION(BlueprintCallable, Category = "CorePhysicsEdge")
    void SetConfiguration(const FMyConfig& Config);

protected:
    virtual void BeginPlay() override;
    virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;

private:
    FMyConfig CurrentConfig;
    float TimeSinceLastUpdate = 0.0f;
};
```

## Common Patterns

Reprehenderit eiusmod occaecat magna elit cillum sed occaecat elit do nulla consequat minim irure. Ullamco lorem fugiat lorem laboris quis dolor voluptate. Pariatur occaecat labore quis aute commodo fugiat dolor.

Consequat ea tempor elit ad duis sit laboris sed aute esse exercitation. Consectetur aliquip lorem velit commodo ad tempor veniam nulla. Nostrud amet lorem ullamco commodo aliqua sed enim magna commodo irure ad. Voluptate lorem laboris nulla minim ea commodo in amet. Elit dolore enim minim aute fugiat pariatur dolor. Commodo aliquip voluptate occaecat tempor ut ut tempor elit esse duis pariatur lorem elit.

> **Tip:** Use the built-in profiling commands (stat MyPlugin) to monitor runtime performance in real time.