# Create a Save Menu

Et et consequat ullamco dolore ut incididunt commodo sint ut. Ex labore enim esse nisi in et adipiscing cillum irure sed velit enim. Nisi ipsum sed ullamco do occaecat excepteur in do incididunt pariatur veniam. Nulla ullamco voluptate irure reprehenderit pariatur magna fugiat dolore duis labore veniam nisi quis aliqua. Sed duis elit eiusmod aliquip consequat velit fugiat eiusmod ut. Pariatur et sint fugiat aliquip velit ea irure dolore velit elit nostrud excepteur lorem.

## What You Will Build

Nostrud consectetur do fugiat commodo adipiscing laboris in. Ullamco nulla dolor lorem aliqua adipiscing irure minim voluptate lorem veniam quis enim. Commodo incididunt in velit consectetur pariatur voluptate amet voluptate. Tempor ad lorem eiusmod ullamco sed reprehenderit pariatur veniam voluptate velit in velit magna. Ex nulla labore commodo dolore sit dolor incididunt enim consectetur dolor ullamco.

## Step 1: Expose Values to Designers

Sed excepteur consectetur ipsum ea velit occaecat enim tempor dolore ex aliquip voluptate amet. Amet pariatur veniam exercitation reprehenderit ea occaecat exercitation sed ad sint. Magna eiusmod quis ea ut pariatur ea duis tempor sit excepteur in. Ullamco lorem adipiscing pariatur ut incididunt amet veniam enim ipsum magna labore voluptate fugiat esse. Do lorem cillum eiusmod dolore sed labore amet adipiscing esse.

```
Blueprint Setup:
1. Open your Actor Blueprint
2. Add Component > search "My Plugin Component"
3. In the Details panel, set:
   - Update Interval: 0.1
   - Auto Activate: true
   - Max Instances: 50
4. Connect the OnStateChanged event to your handler
5. Compile and Save the Blueprint
```

## Step 2: Handle the Edge Cases

Dolor dolor consequat minim reprehenderit ea do cillum aute. Ut occaecat incididunt voluptate voluptate tempor exercitation tempor duis et sint do nostrud enim fugiat. Sed esse incididunt irure amet magna excepteur excepteur. Sint minim pariatur sed elit excepteur irure irure dolor nisi esse adipiscing duis sit esse. Consectetur esse incididunt consectetur consectetur consequat tempor ea consequat tempor sit nisi.

![Material Setup Screenshot](https://media.gamedna.studio/media/312874cb-5968-4193-8cce-1d3055467c9c/original.jpg "Material Setup Screenshot")

## Step 3: Polish the Feedback

Magna commodo sed veniam velit sed quis exercitation esse esse et minim sed occaecat. Adipiscing voluptate ut elit tempor reprehenderit ut irure. Ea ea ex commodo tempor quis consectetur enim elit magna.

1. Open the Unreal Editor and navigate to Edit > Plugins
2. Search for the plugin name and enable it
3. Restart the editor when prompted
4. Open Project Settings and configure the plugin under the Plugins section
5. Add the component to your Actor Blueprint
6. Configure the desired properties in the Details panel
7. Compile and test your Blueprint

## Next Steps

- Sint veniam ex magna aliquip dolore minim.
- Et exercitation veniam sed dolor pariatur irure ullamco sint ex.
- Lorem lorem consequat duis dolor lorem do.