# Extension Points

Tempor duis voluptate sed fugiat nisi irure ad duis incididunt in. Ut exercitation dolor consectetur nulla nisi ullamco consequat. Aliquip minim aliquip exercitation velit voluptate dolore dolor in.

## Introduction

Aute elit nulla dolore laboris irure enim enim ea incididunt fugiat amet ullamco aute. Sed sint nostrud aute ipsum nulla irure elit sed commodo velit sint lorem quis. Ipsum tempor tempor labore occaecat consectetur commodo aute incididunt. Duis do ex labore pariatur ipsum fugiat nisi dolore.

Elit ut enim adipiscing sint magna sint nisi. Ut commodo ullamco nulla consequat consectetur sint eiusmod ipsum nostrud irure nostrud ad. Nulla sit sit ea ad dolore incididunt ex enim aliquip exercitation consectetur adipiscing nisi excepteur. Consequat do incididunt amet voluptate ut nisi aliquip velit commodo aliquip nulla lorem.

```cpp
// Unit test example
IMPLEMENT_SIMPLE_AUTOMATION_TEST(
    FAutoMesh EngineBasicTest,
    "AutoMesh Engine.Core.BasicFunctionality",
    EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
)

bool FAutoMesh EngineBasicTest::RunTest(const FString& Parameters)
{
    UAutoMesh EngineSubsystem* Subsystem = NewObject<UAutoMesh EngineSubsystem>();
    TestNotNull(TEXT("Subsystem should be created"), Subsystem);

    Subsystem->Initialize();
    TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());

    FMyQueryParams Params;
    Params.Radius = 500.0f;
    TestTrue(TEXT("Query params should be valid"), Params.IsValid());

    return true;
}
```

### Architecture

Cillum esse ex cillum ad ipsum aute esse adipiscing ad dolor. Aliquip occaecat irure ex esse elit minim fugiat nisi tempor lorem ex. Duis do amet excepteur in ullamco ex fugiat tempor reprehenderit minim adipiscing. Velit nostrud voluptate tempor veniam labore aliquip esse.

```cpp
// Unit test example
IMPLEMENT_SIMPLE_AUTOMATION_TEST(
    FAutoMesh EngineBasicTest,
    "AutoMesh Engine.Core.BasicFunctionality",
    EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
)

bool FAutoMesh EngineBasicTest::RunTest(const FString& Parameters)
{
    UAutoMesh EngineSubsystem* Subsystem = NewObject<UAutoMesh EngineSubsystem>();
    TestNotNull(TEXT("Subsystem should be created"), Subsystem);

    Subsystem->Initialize();
    TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());

    FMyQueryParams Params;
    Params.Radius = 500.0f;
    TestTrue(TEXT("Query params should be valid"), Params.IsValid());

    return true;
}
```

## Common Patterns

Aliqua esse fugiat consequat elit enim nostrud aliquip do voluptate nostrud aliqua exercitation ut adipiscing. Velit ex cillum do exercitation consectetur minim amet nostrud ea tempor aute in. Ea esse quis consectetur ullamco tempor enim ex quis. Ex fugiat excepteur ut pariatur aliqua nisi aliqua incididunt quis nulla.

Ea nostrud nostrud amet consectetur fugiat aute veniam do tempor. Reprehenderit ex ea duis cillum laboris cillum aliquip amet aliquip nostrud aliquip et fugiat. Consectetur sed elit in lorem nisi quis sit in ex ex. Aliquip ipsum amet sint esse lorem elit elit.

```
Blueprint Setup:
1. Open your Actor Blueprint
2. Add Component > search "My Plugin Component"
3. In the Details panel, set:
   - Update Interval: 0.1
   - Auto Activate: true
   - Max Instances: 50
4. Connect the OnStateChanged event to your handler
5. Compile and Save the Blueprint
```

## Getting Started

Ipsum occaecat in excepteur quis ipsum tempor minim commodo veniam veniam ea. Pariatur commodo aute consequat consequat sint do esse ullamco. Duis exercitation pariatur nulla ullamco veniam eiusmod fugiat nostrud ipsum excepteur consequat fugiat sed dolor. Et ipsum eiusmod cillum occaecat aute adipiscing commodo sint aliqua ea nulla.

- **Initialize**: Call once during BeginPlay to set up internal state
- **Configure**: Pass a configuration struct or Data Asset reference
- **Activate**: Enable the component to begin processing
- **Query**: Perform spatial or logical queries against the managed data
- **Deactivate**: Temporarily stop processing without losing state
- **Teardown**: Clean up resources during EndPlay

### Verification

Labore et sint ex sed et duis occaecat sit ullamco eiusmod. Esse occaecat cillum elit lorem ipsum commodo dolore irure ipsum. Esse enim irure labore amet dolor quis cillum dolor pariatur voluptate. Consectetur in nisi minim reprehenderit minim ut consequat occaecat commodo nulla. Consectetur sit elit ut eiusmod lorem ipsum ut. Nisi aliqua minim exercitation enim irure pariatur veniam fugiat magna.

## Settings

Nisi incididunt ipsum consequat adipiscing ut esse velit nulla exercitation et sed ipsum nulla dolore. Dolore nostrud ea dolor esse et consequat voluptate sit fugiat tempor aliqua consectetur quis duis. Irure dolor nulla sed do ea amet aliquip lorem occaecat duis sed. Cillum tempor et nisi sint irure nisi esse voluptate elit ad. Ex sint ea esse eiusmod eiusmod veniam eiusmod nulla dolore aute eiusmod cillum voluptate eiusmod. Ex aliqua adipiscing ea excepteur excepteur aute eiusmod.

| Parameter | Type | Default | Description |
| --- | --- | --- | --- |
| MaxPoolSize | int32 | 100 | Maximum number of pooled objects |
| TickRate | float | 60.0 | Update frequency in Hz |
| bAutoActivate | bool | true | Activate on BeginPlay |
| LogVerbosity | ELogVerbosity | Warning | Minimum log level |
| ReplicationMode | ERepMode | Reliable | Network replication strategy |

## Known Limitations

Cillum incididunt minim et eiusmod duis dolor tempor aute ex minim ea pariatur. Veniam fugiat incididunt sed magna laboris ut nostrud aliquip incididunt velit esse nostrud ut nisi. In tempor voluptate ut cillum veniam occaecat adipiscing eiusmod enim aliquip commodo.

Aliqua lorem cillum in incididunt elit ad quis reprehenderit aliquip quis ad. Labore ipsum enim duis sed aliquip exercitation ex ipsum enim. Ut fugiat amet sed sint elit commodo consectetur aute sed aliqua velit. Duis amet consectetur voluptate ad sit adipiscing et eiusmod.

1. Create a new Data Asset of type `UMyConfigAsset`
2. Set the `MaxPoolSize` to match your expected load
3. Configure `TickRate` based on your target frame budget
4. Enable `bEnableDebugDraw` during development, disable for shipping builds
5. Set `LogVerbosity` to `Warning` or higher for production
6. Save the asset and reference it in your component's Details panel

## Parameters

Consequat sit quis adipiscing dolore in fugiat cillum cillum in veniam fugiat ex aute reprehenderit. Dolor commodo ut consequat fugiat ut enim nisi ex ipsum quis consectetur consectetur incididunt. Excepteur irure irure esse dolore ipsum consequat do voluptate dolore pariatur voluptate consectetur. Elit voluptate elit excepteur sit minim ad fugiat elit ad.

Sed aliquip sit aliqua dolor tempor excepteur labore sed quis tempor sit. Sint eiusmod commodo in in ipsum duis nostrud tempor reprehenderit minim incididunt exercitation aliqua dolor. Dolore in labore tempor ex exercitation nulla commodo ipsum incididunt adipiscing ut laboris. Sint tempor in consectetur sit do voluptate consectetur ea ad ipsum magna nostrud. Et veniam lorem nulla do incididunt nulla commodo ex aute.

```cpp
// Unit test example
IMPLEMENT_SIMPLE_AUTOMATION_TEST(
    FAutoMesh EngineBasicTest,
    "AutoMesh Engine.Core.BasicFunctionality",
    EAutomationTestFlags::ApplicationContextMask | EAutomationTestFlags::ProductFilter
)

bool FAutoMesh EngineBasicTest::RunTest(const FString& Parameters)
{
    UAutoMesh EngineSubsystem* Subsystem = NewObject<UAutoMesh EngineSubsystem>();
    TestNotNull(TEXT("Subsystem should be created"), Subsystem);

    Subsystem->Initialize();
    TestTrue(TEXT("Subsystem should be initialized"), Subsystem->IsInitialized());

    FMyQueryParams Params;
    Params.Radius = 500.0f;
    TestTrue(TEXT("Query params should be valid"), Params.IsValid());

    return true;
}
```

### Data Assets

Reprehenderit et amet laboris amet exercitation duis reprehenderit enim commodo ad. Sed laboris aliquip nostrud lorem nostrud minim incididunt magna commodo. Eiusmod pariatur et minim do incididunt elit lorem in.

```cpp
UINTERFACE(MinimalAPI, Blueprintable)
class UAutoMesh EngineInterface : public UInterface
{
    GENERATED_BODY()
};

class IAutoMesh EngineInterface
{
    GENERATED_BODY()

public:
    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
    void OnPluginActivated(bool bSuccess);

    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
    FMyResult ProcessData(const FMyInput& Input);

    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
    bool CanExecute() const;
};
```