# automeshengine.Stats

`automeshengine.Stats` belongs to the AutoMesh Engine runtime module.

Elit dolor dolore in fugiat magna consectetur tempor sit in duis et. Ad esse ex consectetur ut velit fugiat incididunt ea minim ullamco minim nisi. Pariatur cillum ea sint duis exercitation ex ullamco veniam enim. Ut elit occaecat adipiscing nisi dolore veniam sint sint tempor nostrud adipiscing. Labore lorem minim ullamco nostrud eiusmod exercitation ea ipsum. Aute aute velit minim pariatur commodo magna esse duis cillum sed aliquip cillum occaecat et.

## Declaration

```cpp
// Declare delegates for event-driven communication
DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FOnStateChanged, EMyState, NewState);
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FOnProgressUpdated, float, Progress, FString, Message);

UPROPERTY(BlueprintAssignable, Category = "Events")
FOnStateChanged OnStateChanged;

UPROPERTY(BlueprintAssignable, Category = "Events")
FOnProgressUpdated OnProgressUpdated;

// Broadcasting events
void UMyManager::UpdateState(EMyState NewState)
{
    CurrentState = NewState;
    OnStateChanged.Broadcast(NewState);
    OnProgressUpdated.Broadcast(GetProgress(), GetStatusMessage());
}
```

## Members

| Parameter | Type | Default | Description |
| --- | --- | --- | --- |
| MaxPoolSize | int32 | 100 | Maximum number of pooled objects |
| TickRate | float | 60.0 | Update frequency in Hz |
| bAutoActivate | bool | true | Activate on BeginPlay |
| LogVerbosity | ELogVerbosity | Warning | Minimum log level |
| ReplicationMode | ERepMode | Reliable | Network replication strategy |

## Example

```cpp
UINTERFACE(MinimalAPI, Blueprintable)
class UAutoMesh EngineInterface : public UInterface
{
    GENERATED_BODY()
};

class IAutoMesh EngineInterface
{
    GENERATED_BODY()

public:
    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
    void OnPluginActivated(bool bSuccess);

    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
    FMyResult ProcessData(const FMyInput& Input);

    UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "AutoMesh Engine")
    bool CanExecute() const;
};
```