# UAutoMeshEngineNetworkComponent

`UAutoMeshEngineNetworkComponent` belongs to the AutoMesh Engine runtime module.

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## Declaration

```ini
; DefaultEngine.ini
[/Script/AutoMesh Engine.AutoMesh EngineSettings]
bEnabled=true
MaxPoolSize=100
TickRate=60.0
LogVerbosity=Warning
bEnableDebugDraw=false

[/Script/AutoMesh Engine.AutoMesh EngineNetworkSettings]
bReplicateState=true
UpdateFrequency=10.0
MaxReplicationDistance=10000.0
```

## Members

| Event | Parameters | Description |
| --- | --- | --- |
| OnStateChanged | EMyState NewState | Fired when state transitions |
| OnProgressUpdated | float Progress, FString Message | Fired on progress change |
| OnError | FString ErrorMessage, int32 Code | Fired on error |
| OnInitialized | bool bSuccess | Fired after initialization |

## Example

```
Blueprint Setup:
1. Open your Actor Blueprint
2. Add Component > search "My Plugin Component"
3. In the Details panel, set:
   - Update Interval: 0.1
   - Auto Activate: true
   - Max Instances: 50
4. Connect the OnStateChanged event to your handler
5. Compile and Save the Blueprint
```

> **Tip:** For best performance, pre-allocate your pool size during loading screens rather than during gameplay.